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Channel: About Game Design » interaction
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Just a random controller?

It’s fantastic how well the N64-controller suited Mario 64 and Zelda: Ocarina of Time. And the triggers on the 360-controller works really well for shooting in FPS and for stepping on the gas driving...

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The surest way to design a crappy game…

…is to release it on X360, PC and DS. Why? When you are designing a game, it will be interactive to some degree. The means of interaction are going to be an integral part of the experience of the game...

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